And just to reiterate, it's still a good-looking game at the lowest settings, so don't be put off by that. With such healthy upscaling support, it should run well on much older hardware as well. We've tried Dying Light 2 on a range of hardware on the team, from last gen's RTX 2080 through to the RTX 3050 and then the RTX 3080 at the top end, and playable frame rates are definitely possible. Aim for at least 60fps, and then go from there. If your hardware can handle those things at the same time, then all power to you, but for the vast majority some compromises are going to have to be made. In fact, I'd say it's far more important that it runs smoothly than for every puddle to show accurate ray-traced reflections and for the shadows to be perfect. While this isn't a fast-action shooter, it's still a game that benefits from a high frame rate. This is a game that really benefits from upscaling though, so don't be afraid to use it. On an RTX 2080, I was looking at single-digit frame rates at 4K. It's worth noting that upping the resolution to 4K does have a monstrous impact on performance, and even on a meaty RTX 3080, you're looking at sub-30fps without any upscaling. You can play it at less than 60fps, but it's definitely a game that feels better the smoother it runs. On the latest hardware, you should be able to enjoy the game at the highest settings and with a frame rate high enough to nail those parkour leaps and rolls. These both boost performance significantly, allowing us to use higher settings elsewhere.Ī key takeaway here is that Dying Light 2 scales well with its settings, doubling the frame rate going from the top, High Quality Raytracing setting, down to Low on an RTX 3080 at 1080p. Our recommended best settings are faster and better looking than the Low preset because we enable DX12 rendering and use Asynchronous Compute, which the Low preset doesn't. These purely focus on the game's settings and don't tamper with upscaling or the resolution you are running at, so there's still plenty of performance to be had with further tweaking. If you're still struggling to hit playable frame rates, or you just want to see what your machine is capable of, then Dying Lights 2's five presets make for great starting points. Turn on Asynchronous Compute if your hardware supports it as well, as that also equated to a nearly 10% improvement. Given the game defaults to DX11 at the lowest presets, that's an important change to make even if you're having to dial the settings low. The Render Mode setting is also a useful one to play with, as going from DX11 to DX12 accounted for an 11% frame rate increase on its own. The PCF option for Sun Shadows for instance may not be quite as accurate as the ray-traced option, but it's still a soft-edged shadow system that looks good when you're hurtling across rooftops and will boost your frame rate in the process. The single biggest boost to performance over the top settings is dropping from the Ultra Quality (Raytracing) Reflections down to High, which can net you a 14% frame rate improvement on its own, and dropping that same setting down to Low can see this increase by 20%, or 15fps extra.įog and Sun Shadows Quality are the next biggest settings to affect how smooth the game runs, with the good news being that the low-quality alternatives still make for a good-looking game. What are the best settings for Dying Light 2 on PC?Ī lot of the settings can have a subtle impact on performance on their own, but combined they can really add up. But Techland says that fixes for all of those are currently in development.In short: Don't worry about having to knock the settings down a bit, it's still a pretty game. There are quest issues that prevent story progress, “blocks resulting in players ending in a death loop,” mouse compatibility issues, and no backup saves. There are still quite a few fixes that Techland hasn’t finished in this version though. The PC version has fixes on the way for some bugs that were causing the game to crash completely, as well as a few issues that caused the game to get stuck on infinite black screens. The game’s upcoming fixes are divided into two categories: “ready for implementation,” which denotes changes that are complete and Techland is preparing to add to the game, and “we are working on,” for those problems it hasn’t quite solved yet. On Sunday, the developer published a Twitter thread that explained the changes that are coming to each platform in the near future. Thankfully, developer Techland is well aware of the game’s issues and is already working on fixes for quite a few of them. Dying Light 2 launched last week and players have been running into all kinds of problems since then.
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